Definitions

Goals

Observational Learning

Learning through the observation of others.

Insight

The eureka moment. When something finally clicks, or sinks in.

Conditioning

Learning through voluntary or involuntary behaviors.

Classical (Involuntary, Reflexive)

Association with a stimuli. The responses are the same. The difference is in what causes the response. Behavior is involuntary or reflexive in nature and is either turned on or turned off.

Prolonged Exposure Therapy

Helps to treat occurrences of classical conditioning that are harmful, such as PTSD--where fireworks may be generalized with the stimuli of bombs dropping. Prolonged exposure will help eliminate the conditioning, by exposing the person to fireworks, without bombs dropping.

Pavlov's Dog Experiment

Food (US) = Salivating (UR) -> Bell (NS) + Food = Salivating -> Bell (CS) = Salivating (CR).

Marketing

Friends (US) = Happiness (UR) -> Coke (NS) + Friends = Happiness -> Coke (CS) = Happiness (CR).

Operant (Voluntary)

Association with the consequences of your actions. Behavior is either increasing or decreasing in frequency. Are consequences for your actions being added or are they being removed?


Add event (positive)Remove event (negative)
Increase behavior (reinforce)Positive reinforcement: Add something good to increase behaviorNegative reinforcement: Remove something bad to increase behavior
Decrease behavior (punish)Positive punishment: Add something bad to decrease behaviorNegative punishment: Remove something good to decrease behavior

Examples of Operant Conditioning

A parent conditioning a child to to homework

Add event (positive)Remove event (negative)
Increase behavior (reinforce)Give praise if doing homeworkRemove chores if doing homework
Decrease behavior (punish)Yell at if not doing homeworkRemove privilege of going out if not doing homework

A insurance company conditioning a client to drive safely

Add event (positive)Remove event (negative)
Increase behavior (reinforce)Give insurance payback if driving safeRemove yearly testing requirement if driving safe
Decrease behavior (punish)Give ticket for unsafe drivingRemove license if driving unsafe

Guinea pigs conditioning their owner to feed them

Add event (positive)Remove event (negative)
Increase behavior (reinforce)Harmonize cute chirps when I bring foodStop teeth chatter when I cave and get them food
Decrease behavior (punish)Chatter teeth when I walk past without foodHide away cuteness when I walk past without food

Reinforcement Schedules

What schedule?What's happening?Example?How do people respond?
Continuous reinforcementDesired response is reinforced every timeA reliable vending machinefast learning but rapid extinction; good to learn new behavior
Partial (intermittent) reinforcementResponses are sometimes reinforced and sometimes notA situationship sometimes texts back but sometimes ghostsSlower learning but greater resistance to extinction; good for behaviors needed long term
Fixed-ratio scheduleBehavior is reinforced after a specific number of responsesRat learns 10 presses on the lever gets them the kibbleHigh rate of responding, with brief pauses after receiving the reinforcement once exactly how many responses are needed to earn the reward is learned
Variable-ratio scheduleBehavior is reinforced after an average, but unpredictable, number of responsesLotto machineVery high and steady rate of responding because the individual is constantly trying to "catch" the next reward
Fixed-interval scheduleReinforced for the first response after a specific amount of time has passedWeekly paycheckSustained responding
Variable-interval scheduleReinforced for the first response after an average, but unpredictable, amount of time has passedChecking email periodically looking for new onesSlower, steadier rate of responding