Derivatives

First Derivative
Velocity
Second Derivative
Acceleration

Kinematic Variables

Kinematic Equations

Assumes constant acceleration.

Errors

Error
How far the measured value is from the actual value
Measured value - true value
Percent Error
((experimental value - true value) / true value) * 100
Keep the sign! It tells you whether you are too high or too low.
Uncertainty
How far off the measured value could be from the true value.

Like a scale fluctuating in the 10ths place, stop after including the first uncertain digit.

When using a ruler, measure 1 decimal place past the tick marks.

Write down everything you are certain of plus one estimate.
When recording measurements, record all certain measurements, plus 1 uncertain digit.
  • These are all significant.

Rules of Significant Figures

Can underline to denote the last significant figure instead of rounding.

Hold off on rounding until the end.

When a problem includes multiple math operators, do them sequentially and apply the appropriate sig fig rule.

Multiplication/Division
Keep the same number of significant digits as the term with the fewest.
Addition/Subtraction
Round off to the # of decimal places as the term with the fewest.

Counting Significant Figures

Exact numbers have an infinite number of significant figures. Such as using the constant 2 as the denominator for an average - infinite sig figs.

For constants you should always use enough digits (sa. pi) to not limit the significant figures of your answer.

Derivatives to Know

Don't forget the chain rule!

Integrals to Know

An integral from a to b denotes a sum of the area from a to b. Where f(x)dx is the integrand.

To Know

Area of a Cylinder
dV = pir^2dy where dy is the height of a disk.
Volume of a Cone
V = $[0>h]pir^2dy
  • h is the height of the cone.